Add Dinobot to your ultimate squad November 2 at 10AM PDT.
About Dinobot:
Faction: Autobot
Class: Tactician
Honor and Glory are the only two things worth dying for, a belief truly befitting this fierce Predacon turned Maximal warrior. But don’t be fooled by the harsh exterior, the spark of a hero lies within the mighty Dinobot.
Stats and Abilities:
2-Star:
- Health: 1,732
- Attack: 158
- Max Rating: 579
3-Star:
- Health: 4,253
- Attack: 334
- Max Rating: 1,344
4-Star:
- Health: 11,053
- Attack: 868
- Max Rating: 3,528
Basic Abilities: Armor Piercing, Armor Break, Crit Chance
Sword Attacks
- 20~40% Armor Piercing.
- 75~100% Armor Piercing with Critical Hits.
Struck While Blocking
- 60% chance to deal damage to the opponent equal to 10% of their Attack Rating, if the opponent Dashes into the Block the chance increases to 100% and Dinobot inflicts double the damage.
- 100% chance to inflict 20~40% Armor Break for 5~7 seconds when opponent’s Dash into Dinobot’s Block.
- Well timed Blocks gain +20% Block Proficiency.
Critical Heavy Attacks
- 100% Chance to inflict Bleed for 50% of attack as damage over 5 seconds.
Signature Ability – Survival of the Fittest
Dinobot despises weakness and will pierce the blocks of enemies with broken armor.
Blocking Opponents
- If a Blocking opponents is Armor Broken, Dinobot deals 20% more damage through their Block and has a 10~30% chance to deliver an Unblockable Attack.
Special Attacks:
Special 1 – Triassic Turbulence
Dinobot and his opponent are sent skyward.
- 50~70% to inflict a 10~30% Armor Break for 5~7 seconds.
Special 2 – Jurassic Justice
Dinobot gives his opponent no quarter.
- 20~40% Armor Piercing, that chance increases to 100% with Critical Hits.
- 80% Chance to gain Critical Rating Up, enhancing Critical Chance by 20-30% for 7 seconds.
Special 3 – Cretaceous Carnage
Dinobot finishes his opponent off in a fit of primal rage.
- 50% chance per hit to Repair 3% of Health over 4 seconds.
- 100% Chance to gain Critical Rating Up, enhancing Critical Chance by 20-30% for 14 seconds.
Synergy Bonuses:
Allies – Rhinox
Enemies – Waspinator
Swordmasters – Windblade, Drift, Bludgeon
- +2~10% Critical Damage for each Sword Attack that isn’t a Critical Hit until the next Critical Hit. +4~12% more Critical Hits in Solo Missions.
Shieldmasters – Mixmaster
- Well timed Blocks against Melee Attacks gain +5~20% Block Proficiency.
Strong Match-ups:
- Grindor – Dinobot’s particular skillset make him adept at cutting through the armor of this thick-skinned helicopter.
- Motormaster – Opponent’s that Dash into Dinobot’s Block are afflicted with Armor Break, but Motormaster loves to Dash into his enemies.
Weak Match-ups:
- Waspinator – Dinobot is perfectly suited to fighting opponent’s that rely on Melee Attacks while Waspinator is adept at fighting from range.
- Mirage – Mirage’s Power Burn can drain Power through an opponent’s Block, bypassing Dinobot’s punishing Block abilities.
Recommended Modules for Dinobot:
- Strange Refractor – Granting Dinobot greater Block Proficiency and the ability to Stun when Blocking is a potent way to add to his already formidable abilities.
- Nightbird’s Mark – This mod will drastically increase Dinobot’s Critical Rating, improving his Armor Piercing and Bleeding attacks.