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BOT INTEL REPORT – BLASTER

Add Blaster to your ultimate squad April 12th at 10AM PDT!

About Blaster:

Faction: Autobot

Class: Tech

Only one Autobot brings the noise and drops crazy beats – Blaster! Some of his tunes may hurt your audio receptors, but you can count on him to save the day with his superior sound system.

Stats and Abilities:

2-Star:

  • Health: 1679
  • Attack: 156
  • Max Rating: 551

3-Star:

  • Health: 4124
  • Attack: 328
  • Max Rating: 1314

4-Star:

  • Health: 10718
  • Attack: 851
  • Max Rating: 3539

Basic Abilities: Amplify, Interference, Shielding

Amplify

  • Each time Blaster uses a Special Attack he gains an Amp Charge up to a maximum of 10 charges.
  • Sonic Attacks used in Blaster’s Basic Ranged and Special Attacks deal 5~6% more damage for each Amp Charge on Blaster.

Basic Ranged Attacks

  • 70~80% chance to inflict Interference, lowering Ranged Damage by 10~20% and decreasing Projectile Speed for 10 seconds.

Heavy Attack

  • 100% chance to inflict Shock, dealing 30% of Attack over 5 seconds.
  • Shocks are 20% stronger for each Amp Charge on Blaster.

Block

  • Activates a Shield, reducing incoming Damage by 6~15% while holding Block and for 0.2 seconds once released.
  • Blaster’s Shield lasts 50% longer for each Amp Charge on him.

Signature Ability – Absorption Shield

Blaster’s Shielding system can be upgraded to absorb incoming energy attacks and repair damage. A similar upgrade was requested by his fellow Autobots for their audio receptors as an answer to his taste in music.

While Shielded

  • Blaster’s Shield allows him to shrug off the impact of Basic Energy Ranged Attacks and reduces a further 20% of incoming Energy Damage. Additionally Energy Attacks that hit Blaster while his Shielding is up have a 40% chance to instantly Repair Blaster for 7~17% of the opponent’s Attack Rating, if the attack is a Special Attack he repairs double that amount instead.

Special Attacks:

Special 1 – Amped

Turn up the volume, start the beats.

  • Blaster gains up to 2 additional Amp Charge(s).
  • 60% chance to grant a Power Gain Buff, generating 30% of Max Power over 10 seconds.

Special 2 – Steeljaw

Blasters speakers won’t be the only thing roaring.

  • 100% chance to inflict Interference, lowering Ranged Damage by 15~30% and decreasing projectile speed for 20 seconds.
  • 7% Chance for each Amp Charge on Blaster to Stun the opponent for 3 seconds.

Special 3 – Boom Boxers

The hits just keep on coming.

  • 100% chance to inflict an Attack Debuff reducing the Opponent’s Attack Rating by 10% for 20 seconds. Blaster then inflicts an additional Attack Debuff for each Amp Charge on him.

Synergy Bonuses:

Mutual – Allies – Ultra Magnus, Arcee

  • +2~8% Armor.

Mutual – Enemies – Soundwave

  • +2~8% Attack.

Outgoing – Shield Amp – Soundwave, Mirage, Rhinox

  • 1.5~10% Damage Reduction while Shielded.

Outgoing – Brain Drain – Shockwave

  • Shockwave generates 1~3 Energy Charges at the start of the fight and every 25 seconds.

Incoming – Brain Gain – Shockwave

  • 25% Increase to Attack against Demolition Bots. Shockwave only gets this benefit if all bots on his team have this synergy.

Strong Match-ups:

  • Galvatron – Galvatron greatly relies on his Ranged Damage, something Blaster is an expert at reducing.
  • Soundwave – Blaster is able to Repair himself with his own Reflected Projectiles. Let the Rivalry Begin.

Weak Match-ups:

  • Bumblebee GS – The little gold speedster will break through Blaster’s Shielding, inflicting Shock damage on him everytime he blocks.
  • Bludgeon – This tanky warrior does not use energy projectiles and will not allow Blaster to Repair when struck by his projectiles.

Recommended Modules for Blaster:

Laser Guidance Module

  • This module will greatly increase Blaster’s Ranged Damage and Speed, a perfect fit for a bot that can do the inverse to his opponent.

Repair Module

  • The Repair Module will add to the constant Repairs he gets with his Signature Ability unlocked.